

You can buy 2Do, the best task manager on Mac App Store, for $39.99. The future will most certainly bring about UI improvements and alterations in design in line with the same approach content will be made more 'tangible' and the UI around it will possibly simply blend away. A simple scrolling gesture has thus dictated the look and feel of the scrollbar. They behave much like their iOS counterpart, mainly because the 'mouse' is now out of the equation. A good example is the almost invisible scrollbar in the new versions of Mac OS. With gestures, of course, the design adapts and transforms. How do you think UI design on Mac will evolve in the future?Īlthough the Mac has been taking cue from the iOS lineup, I feel it'll more be about bringing gestures over to the Mac.


No more shadows, no more heavy lifting textures and certainly no more skeuomorphism. How did iOS 7 affect your design decisions? If you want to be a power user you can do that if you just want an amazing simpel 2do applicaion. The Dev keeps adding features and refinments. Its a small in app purchase and well worth it. With PaintCode since everything is code, you could do some very nifty things without worrying about UIImageViews and NSImageCells. 2) Email to do - Just BCC an email that you want ot folloiw up with your 2do email address (I created a gmail address that just is used for 2do imports). Relied heavily on our sixth sense, which is now mostly reserved for playing Modern Warfare online.įor animating certain UI elements, it was mostly just working with image frames, especially when it came to positioning drop shadows, highlights etc. What did you do differently without PaintCode? Scalable designs, Retina-ready and future proof.
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We could actually design in PaintCode, make changes, alterations etc and with a click of a button produce code which just worked. One tiny bit of detail altered and the code would fall apart.Īnd that's when PaintCode came out and took over. Except, reproducing Photoshop designs in code would have been an unpleasant experience. If only we could just design the dynamic parts of the interface in code and the rest in Photoshop, everything would have been perfect. We had to think 'big', scalability mattered and so did the ability to animate at faster rates. Everything fell apart when the iPad and the Retina screens got introduced. Given there was a single iOS screen size to design for, it was a designer's dream to layout and imagine everything in a fixed grid. We don't settle until we've glossed over, refined, tuned and re-done every single pixel on screen.īefore the Retina-era, Photoshop was great for everything but it soon began to bloat our apps with excessive images and unwanted slices. Sure, as soon as I can figure it out myself! Joke apart, our design process is a convoluted, iterative process of brainstorming, photoshopping, coffee drinking and then some more photoshopping. Most notably, we're the developers of 2Do, which is available on iOS, Mac and Android.Ĭan you tell us more about your app design process? We've been making mobile apps long before they were called 'apps'. I'm the lead developer and operations manager at Guided Ways Technologies Ltd. Interview: Fahad Gilani, lead developer of 2Do Tell us a bit about yourself, your apps and your work.
